package Monsters;

import au.pavel.Units.IAttackObject;
import au.pavel.Units.IDestroyableObject;

public class Wolf implements IDestroyableObject, IAttackObject {
	private float _totalHealth;
	private float _pureAttack;
	private float _actualHealth;

	public Wolf(float health, float attack){
		_totalHealth = _actualHealth = health;
		_pureAttack = attack;
	}

	@Override
	public float get_totalHealth() {
		return _totalHealth;
	}

	@Override
	public void set_totalHealth(float _totalHealth) {
		this._totalHealth = _totalHealth;
	}

	@Override
	public float get_pureAttack() {
		return _pureAttack;
	}

	@Override
	public void set_pureAttack(float _pureAttack) {
		this._pureAttack = _pureAttack;
	}
	
	public float get_actualHealth(){
		return _actualHealth;
	}

	public void set_actualHealth(float _actualHealth){
		this._actualHealth = _actualHealth;
	}


}
